The Chanur Novels
The series of five science fiction novels (forming three separate stories) by C. J. Cherryh. The novels in chronologic order are: The Pride of Chanur, followed by the Chanur's Venture trilogy (Chanur's Venture,The Kif Strike Back,Chanur's Homecoming) and Chanur's Legacy.Warning: Plot details follow.
The series is set in the same universe as "Downbelow Station", but in a different location of space, occupied by a number of spacefaring civilizations bound by a set of trade treaties into a so-called Compact. The Compact is not a political organization, and has no government; it regulates only the open trade and accessibility of space stations to all civilizations, leaving them to resolve their conflicts and politics between themselves.
Human space borders the kif and knnn space, the most aggressive and the most enigmatic races of the Compact, which is why there has been no contact between the Compact and the human powers. When the contact ensues, it is in the form of an ambitious kifish pirate prince capturing a human scouting party. One last surviving crew member, Tully, escapes the kif in dock and winds up on The Pride of Chanur, hani trader vessel, which sets off the events of the first novel in the series and its three-part sequel.
The books are written as unusually realistic space opera, with much less ship-to-ship shooting than coercion, manipulation, politics, pride contests and clashing economical interests interspersed with species-to-species miscomprehension.
The realistic handling of linguistic and psychological barriers is one of the stronger sides of the books (especially compared to the genre as a whole). The character development is another, which is also closely connected to the inter-species relations. As the (usually involuntary) exposure of the characters to different culture goes on, they are pushed to probe other ways of thinking - and together with constant pressure of both economical and immediate hazard that drives them to opening new levels of themselves. Even the "enemy" side is quickly brought from the level of incomprehensible faceless danger into viewing them as formidable yet admirable opponent. The books are a metaphor of breaking mental barriers, finding oneself in adversity, and growing above petty interests towards global strategies and greatness.
There are three main kinds of space ships in Compact's employ: surface-to-orbit shuttles, miners, and jump ships. The first and the second use only jet engines for propulsion; shuttles can land on planets while miners and jump ships need space stations to dock. Only the jump ships can cross interstellar distances by using hyperspace, which also makes them the fastest in-system transport, as they can move at sub-light speeds without entering a jump. Most of these are traders and freighters; some are heavily armed hunter-ships. The Compact ships do not enter hyperspace proper; they aim at a star and "glide" along the so-called interface between space and hyperspace until the mass at the other end of the jump goal makes them drop out. They exit at light speed and must dump it with help of the same jump engine; a ship failing to do so is doomed, and usually a high hazard. There is a limit on maximum jump distance, depending on the ship's drive power and mass; a ship overstretching a jump may "fade", never exiting it. A jump takes several weeks of objective time. Subjectively it can take hours or even several days; this tends to exhaust the body, and the crews need to take rest between jumps. Hani and mahendo'sat stay marginally conscious during jump, but unable to act; usually, they dream. Stsho must drug themselves unconscious to survive jump. Humans can survive it undrugged, but it is a terrible experience to them. No one knows what the other races feel during it.
Ships and space stations communicate by radio, which poses time-lag difficulties. To alleviate them somewhat, heavily trafficked systems usually keep buoys near the jump exit points that serve incoming ships with system-wide scan and traffic information, and also mail.
The space stations are universally built as huge doughnuts, the spin maintaining a sort of artificial gravity (the Compact has no other technology that can do it). This poses a difficulty when docking, as the ship must precisely coincide with the quickly rotating station wheel to grapple. When docked, two sets of grapples, its own and the station's, hold it in place and in mutual clinch: a ship can undock forcibly, but that is bound to damage the station and is a criminal offense. The tankers and miners dock at the central hub for materials transfer. Dockside transport is mostly electric carts and trucks of all sizes, but many people just go into docks on foot.
Different races build ships in different fashions; the methane-breather ships seem haphazardly constructed to the oxygen breathers. All jump ships have vanes, constructed of modular panels, which form the "hyperspace bubble" needed to cross the interface. For example, The Pride of Chanur begins with the dock grapples at the prow; then follows the habitat with the caroussel which rotates during inertial flight to provide gravity. The bridge is also located there. Then come the pressurized and "cold" holds with beds for cargo canisters, loading machinery and a separate cargo access hatch; then the jump drive assembly with three vanes on support columns, with wire struts; and finally, the main-engine for ballistic flight. Hunter ships have less cargo space and more weaponry and crew accommodation, and often have detachable holds.
Weapons include lasers and missile batteries for the ship; personal armaments include small beam weapons and kinetic "AP guns", and also blades. Hani and especially kif also have sharp retractile claws, and teeth.The races forming the Compact
The technology of the Compact