Electronic commerce
Electronic commerce or e-commerce consists of the buying, selling, marketing, and servicing of products or services over computer networks. The information technology industry might see it as an electronic business application aimed at commercial transactions.An alternative definition of e-commerce might view it as the conduct of business commercial communications and management through electronic methods, such as electronic data interchange and automated data-collection systems.
Electronic commerce may also involve the electronic transfer of information between businesses (EDI).
According to Forrester Research (as cited in Kessler, 2003), electronic commerce generated sales worth US $1212.2 billion in 2003.
Historical development
The meaning of the term "electronic commerce" has changed over time. Originally, "electronic commerce" meant the facilitation of commercial transactions electronically, usually using technology like Electronic Data Interchange (EDI) to send commercial documents like purchase orders or invoices electronically.
Today it includes activities more precisely termed "Web commerce" -- the purchase of goods and services over the World Wide Web via secure servers (note HTTPS, a special server protocol which encrypts confidential ordering data for customer protection) with e-shopping carts and with electronic pay services, like credit card pay authorizations.
Key success factors in e-commerce
Several factors have critical importance in the success of any e-commerce venture. They include:
E-commerce problems
Even if these sixteen key factors are used to devise an exemplary e-commerce strategy, problems can still arise for the provider of E-commerce goods and services. Sources of such problems include:
Product suitability
Certain products/services appear more suitable for online sales and others remain more suitable for offline sales. The most successful purely virtual companies deal with digital products, including information storage, retrieval, and modification, music, movies, education, communication, software, photography, and financial transactions. Examples of this type of company include: Schwab, Google, eBay, Paypal, Egghead, and Morpheus.
Virtual marketers can sell some non-digital products/services successfully. Such products have a high value-to-weight ratio, and/or involve embarrassing purchases, and/or typically go to people in remote locations, and/or have shut-ins as their typical purchasers.
Products such as spare parts, both for consumer items like washing machines and for industrial equipment like centrifugal pumps, also seem good candidates for selling online. Retailers often need to order spare parts specially, since they typically do not stock them at consumer outlets -- this means that e-commerce solutions in this area do not compete with retail stores, only with other ordering systems. A key element for success in this niche consists of providing customers with exact, reliable information about which part number their particular version of a product needs, for example by providing parts lists keyed by serial number.
Purchases of pornography and of other sex-related products and services fulfil the requirements of both virtuality (or if non-virtual, generally high-value) and potential embarrassment; unsurprisingly, provision of such services has become the most profitable segment of e-commerce.
Products unsuitable for e-commerce include products that have a low value-to-weight ratio, products that have a smell, taste, or touch component, products that need trial fittings, and products where colour integrity appears important.
Acceptance of e-commerce
Consumers have accepted the e-commerce business model less readily than its proponents originally expected. Even in product categories suitable for e-commerce, electronic shopping has developed only slowly. Several reasons might account for the slow uptake, including:
- Concerns about security. Many people will not use credit cards over the Internet due to concerns about theft and fraud.
- Lack of instant gratification with most e-purchases (non-digital purchases). Much of a consumer's reward for purchasing a product lies in the instant gratification of using and displaying that product. This reward does not exist when one's purchase does not arrive for days or weeks.
- The problem of access, particularly for poor families and poor countries. Low penetration rates of Internet access in some sectors greatly reduces the potential for e-commerce.
- The social aspect of shopping. Some people enjoy talking to sales staff, to other shoppers, or to their cohorts: this social reward does not exist in online shopping.
Suppliers offering services to electronic commerce practitioners
Entities using electronic commerce
See also
Finding related topics
- list of information technology management topics
- list of management topics
- list of computing topics
- list of marketing topics
- list of Internet topics
- list of economics topics
- list of finance topics
- list of accounting topics
- list of human resource management topics
- list of business law topics
- list of production topics
- list of business ethics, political economy, and philosophy of business topics
- list of business theorists
- list of economists
- list of corporate leaders
- list of companies
External links
- General Information
- Government
- Ecommerce News
- Security
Further reading
- Customers.com by Pat Seybold (2001), Crown Business Books (Random House), ISBN 0-609-60772-3
References